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I like the maze aspect of the game. I think the sound effects are really good. There are sounds for the swinging blade and the spikes, which I think is a nice  touch. The music and the enemy noise added onto the spooky atmosphere. However, I think the enemy should also have health like the players since it sometimes dies too fast for have an impact.

For a maze, I feel like the minimap defeats the purpose since you can see where everything is and every path. The navmesh could also have been configured so that it doesn't  do the maze for you. Other than that I like how you have to go through the maze to see what you need to  do.

This game is pretty cool. The game layout is quite appropriate for the theme of mummy and the bgm did help
generate the tense chasing situation. However, the game could be improved by  lightning up the mini map at the
right corner. It is understandable that  the map needs to be dark, however with both maps being darked, and without hint of level goal, players could be repeatedly dying without finishing the first level. Either the map could be easier to see or a hint of level goal could be implied at the start of the game. What's more, the running speed of the mummy might be relatively too fast, although making it easier to get rid of the bad mummy chasing it, the running speed makes the character less controllable.